Thrain is a Hardy Dwarf Monk who Needs No Weapon in a Fantasy world
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Might:     ______ Pool: 17 Edge: 0 Defense: Specialized
Speed:     ______ Pool: 12 Edge: 1 Defense: Practiced
Intellect: ______ Pool: 11 Edge: 1 Defense: Practiced
Initiative: Trained

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Almost unstoppable
	While you are impaired on the damage track, you function as if you were
	hale. While you are debilitated, you function as if you were impaired.
	In other words, you don't suffer the effects of being impaired until you
	become debilitated, and you never suffer the effects of being
	debilitated. You still die if all your stat Pools are 0.

Fast healer
	You halve the time it takes to make a recovery roll (minimum one
	action).

Fists of fury
	You inflict 2 additional points of damage with unarmed attacks. Enabler.

Flesh of stone
	You have +1 to Armor if you do not wear physical armor. Enabler.

Improved edge
	Choose one of your Edge stats that is 0. It increases to 1. Enabler.

No need for weapons
	When you make an unarmed attack (such as a punch or kick), it counts as
	a medium weapon instead of a light weapon. Enabler.

Ponderous
	When you apply Effort when making a Speed roll, you must spend 1 extra
	point from your Speed Pool.

Vulnerability
	When you fail an Intellect defense roll to avoid damage, you take 1
	extra point of damage.


Skills
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Bash (Pool:Might, Cost:1, Inability)
	This is a pummeling melee attack. Your attack inflicts 1 less point of
	damage than normal, but dazes your target for one round, during which
	time all tasks it performs are hindered. Action.

Swipe (Pool:Speed, Cost:1, Inability)
	This is a quick, agile melee attack. Your attack inflicts 1 less point
	of damage than normal but dazes your target for one round, during which
	time all tasks it performs are hindered. Action.

Trained in might defense actions (Trained)

Trained in might defense rolls (Trained)

Trained in tasks related to stone, including sensing stonework traps, knowing
the history of a particular piece of stonecraft, and knowing your distance
beneath the surface (Trained)

Trained in using the tools required to shape and mine stone (Trained)

Heavy weapons (Practiced)
	Heavy Weapons

Light weapons (Practiced)
	Light Weapons

Medium weapons (Practiced)
	Medium Weapons

Practiced in using axes (Practiced)

Your big, strong body is slow to react (Inability)
	Any task involving initiative is hindered.


Attacks
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Punch
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons

Axe
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A sturdy axe. Granted from Dwarf.

Medium Weapon
	Cost:Free Stat:Might Damage:4 Type:Medium
	Skill:Practiced Distance:Immediate
	A medium weapon of your choice. Granted from Starting Equipment.

Heavy Weapon
	Cost:Free Stat:Might Damage:6 Type:Heavy
	Skill:Practiced Distance:Immediate
	A heavy weapon of your choice. Granted from Starting Equipment.
	Requires two hands


Cyphers
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Limit: 2

Deadly Duel (Level: 10)
	You enter into a duel with a creature of your choice you can see whose
	level doesn't exceed the cypher's. Until one of you are knocked
	unconscious or killed, no one else can interfere.
	Subtle

Remembering (Level: 6)
	Allows the user to recall any one experience they've ever had. The
	experience can be no longer than one minute per cypher level, but the
	recall is perfect, so (for example) if they saw someone dial a phone,
	they will remember the number.
	Subtle


Equipment
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Money: 0

- You have an axe.  Granted from Dwarf.
- Appropriate clothing and two weapons of your choice, plus one expensive
item, two moderately priced items, and up to four inexpensive items. Granted
from Starting Equipment.

Improvements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
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A Monk is also known as a Warrior

Monk
You're a good ally to have in a fight. You know how to use weapons and defend
yourself. Depending on the genre and setting in question, this might mean
wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier
of grenades in a savage firefight, or a blaster rifle and powered armor when
exploring an alien planet. Warriors are physical, action-oriented people.
They're more likely to overcome a challenge using force than by other means, and
they often take the most straightforward path toward their goals.

Hardy
Your body was built to take abuse. Whether you're pounding down stiff drinks
while holding up a bar in your favorite watering hole or trading blows with a
thug in a back alley, you keep going, shrugging off hurts and injuries that
might slow or incapacitate a lesser person. Neither hunger nor thirst, cut flesh
nor broken bone can stop you. You just press on through the pain and continue.

As fit and healthy as you are, the signs of wear show in the myriad scars
crisscrossing your body, your thrice-broken nose, your cauliflower ears, and any
number of other disfigurements you wear with pride.

Dwarf
You're a stocky, broad-shouldered, bearded native of the mountains and hills.
You're also as stubborn as the stone in which the dwarves carve their homes
under the mountains. Tradition, honor, pride in smithcraft and warcraft, and a
keen appreciation of the wealth buried under the roots of the world are all part
of your heritage. Those who wish you ill should be wary of your temper. When
dwarves are wronged, they never forget.

Needs No Weapon
Powerful punches, kicks, elbows, knees, and full body movements are all the
weapons you need.

Choose how you became involved in the adventure:
- The PCs recruited you after learning about your reputation as a survivor.
- You joined the PCs because you want or need the money.
- The PCs offered you a challenge equal to your physical power.
- You believe the only way the PCs will succeed is if you are along to protect
them.

Background Connection
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Your best friend is a teacher or scholar. They are a great source of knowledge.

Focus Connection
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Pick two PCs (preferably ones who are likely to get in the way of your attacks).
When you miss with an attack and the GM rules that you struck someone other than
your target, you hit one of these two characters."

Notes
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Possible player intrusions based on your character type:
Perfect Setup
You're fighting at least three foes and each one is standing in exactly the
right spot for you to use a move you trained in long ago, allowing you to attack
all three as a single action. Make a separate attack roll for each foe. You
remain limited by the amount of Effort you can apply on one action.

Old Friend
A comrade in arms from your past shows up unexpectedly and provides aid in
whatever you're doing. They are on a mission of their own and can't stay longer
than it takes to help out, chat for a while after, and perhaps share a quick
meal.

Weapon Break
Your foe's weapon has a weak spot. In the course of the combat, it quickly
becomes damaged and moves two steps down the object damage track.

Mighty
+4 to your Might Pool.
Granted from Hardy

Stalwart
+2 to your Might Pool.
Granted from Dwarf

Possible GM intrusion from your focus:
Striking certain foes hurts you as much as it hurts them. Opponents with weapons
have greater reach. Complicated martial arts moves can knock you off balance.


Last Updated: September 24th, 2023 01:26 App Version: 0.09.15 Website: https://app.lostcompanypress.com

